Sunday
2024-05-19, 2:58 AM
Reality Touch
Welcome Guest | RSS
Main Registration Login





Total online: 1
Guests: 1
Users: 0

Main » Entries archive
A couple of days ago, NVIDIA posted a twitter announcement that stated that Monday (today, that is) would see the company holding a "major announcement.” Now that Monday is finally upon us, the GPU maker has definitely made an announcement, although it is (hopefully) just a prelude to the actual major one.

NVIDIA has unwrapped a number of GeForce GT graphics adapters, namely the GT 340, GT 330 and GT 320. These models are not exactly new products, as they are redesigned versions of devices that already exist. That or they are new models based on an existing 40nm GT21x graphics processing unit.

One of the so-called new models is known as the GeForce GT 320. This adapter boasts 72 processing cores, 1GB of VRAM with a 128-bit interface and a memory clock of 780 MHz. The GPU runs at 540 MHz and the shader frequency is set at 1302 MHz. Furthermore, the device comes equipped with D-Sub, DVI and HDMI outputs.

The second in the line is the GeForce GT 340 graphics card, which is actually a renamed GT 240. This adapter has 512MB of GDDR3 memory clocked at 1700 MHz and a memory interface of 128 bits. In addition, the card has the GPU designed with a clock frequency of 550 MHz and a shader clock of 1340 MHz. Furthermore, the device comes with 96 processing cores, as well as HDMI, DVI and D-Sub outputs.

The third card introduced by the company is the GeForce GT 330. This model comes in multiple versions, each differentiated from the others through its number of processing cores, its memory interface, its amount of VRAM and clock speeds. The GT 330 has either 1GB or 2GB of VRAM and an interface of 128 bits, 192 bits or 256 bits. The models can also have either 96 or 112 cores, along with a GPU frequency of 500-550MHz, a memory clock of 500-800MHz and the shader running at 1250-1340MHz.

The cards are exclusively aimed at OEMs.

Views: 671 | Added by: UnkAlex | Date: 2010-02-22

The life of a large company CEO is not an easy one. Decisions that affect millions of people and involve billions of dollars aren't easy to make or live with and knowing that possibly tens of thousands of people more or less depend on you for their livelihood can be daunting, provided you care, anyway. Yet, there are some advantages of owning a huge stake in a multi-billion-dollar company, say Amazon, for example, as Founder, Chairman and CEO Jeff Bezos probably knows already, like the fact that you can sell a very small portion of it, make $234 million, and still have a very large chunk of the company.

Perhaps feeling a little light in the wallet, cash-wise, Amazon's head honcho decided he could live without two million shares in the company he founded in 1994. As a SEC filling yesterday revealed, Bezos shed a small slice of his shares earlier this week netting him a cool $234 million.

It's not exactly clear what he plans to do with the sum, not that he's going to say it in a regulatory filing, but TechFlash, which uncovered the filing in the first place, speculates he might be needing it to fund his side-project/hobby Blue Origin, an aerospace company he created in 2000, which plans to send people in suborbital flights in a couple of years or so.

Now, before you start worrying about his stake in Amazon after selling off two million shares, you need to know that Bezos still holds a very comfortable 92,158,027 shares in the company, that's 46 times the amount of shares he sold. You probably don't want to know just how much that's worth.

And, from the looks of it, it's going to be worth even more in the future, as Amazon has been seeing some very good results lately and is also solidifying its position in a couple of promising markets, notably the e-book market, where it pretty much dominates with its Kindle e-reader/e-book store.

Views: 465 | Added by: UnkAlex | Date: 2010-02-21

There has been quite a bit of discussion around the web concerning the upcoming Fermi-based NVIDIA graphics cards, but what has generally characterized the company's next-generation products is the overall lack of official benchmarks and actual information on the product specifications. This fact has yet to change, even with the recent rumors that mass availability of GF100-powered products would only come sometime during the second quarter. More recently, however, TechConnect Magazine has reported that the GPU maker may finally go into more details.

Of course, there is no hard evidence that Monday's announcement will even be about Fermi, as NVIDIA's Twitter post only said that the company would be making a major announcement on Monday at 9:00 AM PST, or 17:00 PM GMT/UTC. If the GPU maker will talk about Fermi, consumers worldwide might finally get to see actual benchmarks and some official performance numbers of the upcoming GeForce GTX 480 and GTX 470 graphics adapters.

Granted, there have been practically no pictures or benchmark leaks, so it is unlikely that the products would actually launch. Still, this would be the first major move of NVIDIA on the field of DirectX 11 graphics.

Not so long ago, AMD was revealed to be planning on releasing its first DirectX 11 card with the Eyefinity 6 technology around the same time NVIDIA was slated to release its next-generation graphics cards. If NVIDIA shows some promising benchmarks on Monday, consumer expectations will rise and the graphics-card maker will have secured a larger part of the end-user attention for when its products finally become available.

NVIDIA might also be optimistic about its future thanks to the revenue and profit growth it achieved during the fourth quarter of its Fiscal Year 2009. Monday will reveal whether NVIDIA genuinely plans on detailing its GF100-powered cards or if the company has some secret product in store
Views: 444 | Added by: UnkAlex | Date: 2010-02-20

Mushkin Enhanced has now followed up on that product launch with yet another memory kit for the performance segment. The new addition to the company's memory-product lineup is the 996829, a dual channel DDR3-2000 Channel Blackline Kit for Intel's LGA1156 platform. The new memory solution has a total capacity of 4GB and is designed for the PC3-16000 speed specification. Both 2GB modules have been hand-tested by Mushkin engineers for quality assurance and have a CL7 level performance.

Of course, as it can be deduced from the product's name, the two modules that make up the 996829 operate at a clock frequency of 2000MHz and have latencies of 7-10-8-27, among the tightest latencies out of all 2000MHz Redline and Blackline kits. This new memory product comes after the company released, back in January, another trio of Blackline DDR3 for the Intel LGA1156 and LGA1366 platforms. Those kits provided 8GB or 12GB of memory and also operated at 2000MHz.

Mushkin Enhanced describes the new dual-channel DDR3 memory kit as "an elegant solution for the PC3-16000 specification while simultaneously boasting Mushkin Enhanced's unparalled quality level.” The product will operate best on Intel's Core i5 or Intel Core i7-based systems and runs on a voltage of 1.65V. Furthermore, the company designed its products with the Mushkin Blackline Frotsbyte heatspreader, for better reliability and a longer product life.

"Our newest DDR3-2000 kit is a real accomplishment for us. It offers the best of both worlds: top-tier performance with the reliability and stability our customers expect.” Brian Flood, director of product development, shared.

As it was the case with the Blackline kits launched in January, there is no clear information on the availability, but the Mushkin 996829 4GB DDR3-2000 Blackline kit should become available in the near future, at a price of roughly $180. The memory maker is offering the kit with a lifetime warranty.
Views: 535 | Added by: UnkAlex | Date: 2010-02-18

Softpedia has reason to believe Apple is very close to releasing Mac OS X 10.6.3 to the public in under 12 hours. The most recent builds seeded to developers stand as evidence that development has followed a straight line, with few impediments. To their knowledge, developers see no issues in the focus areas they’ve been assigned, putting the 700+MB update on track for release by the end of the day. Mac OS X version 10.6.3 will be the third incremental update to Apple’s Snow Leopard operating system, delivering maintenance and security fixes.
Earlier this week, Softpedia reported that people familiar with Apple’s Snow Leopard development cycles were telling AppleInsider that a comparison between the latest two beta builds showed very few differences, in what is a clear indication that development was wrapping up. January’s Mac OS X 10.6.3 build 10D538 listed just one known issue – "viewing shared photo albums in Front Row may cause Front Row to crash.” Build 10D548, seeded to developers as February kicked off, had no known issues, and altogether listed very few changes compared with its predecessor. In a followup report, AppleInsider revealed that "Apple on Friday evening equipped developers with yet another build of its upcoming maintenance and security update for Mac OS X 10.6 Snow Leopard,” noting that the build in question "includes few changes from an earlier build distributed two weeks ago,” citing people familiar with the matter. Those people reportedly indicated that Apple had narrowed down the focus areas to iCal and printing, AirPort, QuickTime and graphics drivers. Also on Monday, Softpedia noted that, in January, beta testers reportedly said that the public release of Mac OS X 10.6.3 was roughly three weeks away. Depending on the accuracy of these claims, our software updaters may show the incremental update in a few hours, or a day at most.


Views: 482 | Added by: UnkAlex | Date: 2010-02-14

Last time Super Talent launched a product was back in January, when it released the enterprise-class TeraDrive FT2 solid state drive. Stepping back into the spotlight, the DDR, DDR2, and DDR3 and flash memory maker is now targeting the consumer segment with a flash device designed to address consumer needs for fast portable data storage solutions. Known as the USB 3.0 Express Drive, the flash drive obviously uses the USB 3.0 interface and can reach speeds of up to 125MB/s.

Measuring 62 x 37 x7.5 mm, the USB 3.0 Express Drive is built around a patented technology protected under US Patent # 7457897. The drive can already achieve the 125MB/s transfer rate, which means that a 600MB movie can be copied in just 12 seconds. This, however, says Super Talent, is not necessarily the upper limit, as the developers expect to further improve this performance over the coming weeks, by using an advanced driver technology.

The company expects to achieve this even while keeping power consumption at a level where there is no need of separate power cables. Super Talent also assures consumers that the USB 3.0 flashExpress drive is backward compatible with USB 2.0/1.1 ports, although, naturally, transfer rates will be restricted by the 2.0/1.1 standard's limit.

"This product underscores Super Talent’s continued leadership in the USB 3.0 storage market," said Super Talent COO, C.H. Lee. "We’ve listened to our customers and responded with a USB 3.0 product that not only meets the market needs but hits the balance point between price and performance.”

Super Talent expects to make the device widely available through its worldwide resellers sometime during March. The release will include models of both 16GB and 32GB. Unfortunately, prices have not been mentioned as of yet, though it is possible that they may depend on just how much higher a transfer speed the developers will reach with their special drive.

Views: 495 | Added by: UnkAlex | Date: 2010-02-12

Back in late 2008, Santa Clara, California-based NVIDIA surprised everybody with the launch of a new product aimed specifically at the low-end netbook and nettop market. The NVIDIA ION was widely acclaimed as one of the outfit's most interesting products, as it basically enabled OEMs to create low-priced PCs that offered better graphics, compared with what Intel's Atom platform was capable of. At that time, there was a wide media coverage of the new solution, generating enough hype for users to really want ION inside their low-power systems. Since its launch, ION has grown, as NVIDIA is planning the launch of this technology's second generation, making an effort to gain more on the portable PC market. This is where the Optimus technology comes into play, enabling NVIDIA to boost its business.
 
Optimus comes as an evolution, out of something that NVIDIA has kicked off with its Switchable graphics technology, back in 2007. In the words of the company's Igor Stanek, this is probably the most important mobile launch that NVIDIA has come up with. And with good measure. Optimus will basically enable users to take better advantage of the balance between the GPU and CPU, in terms of performance and battery life. Although some saw it as a cool technology, NVIDIA's switchable graphics had one main drawback, namely that it required the end-user to choose which graphics solution they wanted to use. In addition, the technology wasn't exactly cheap, which made it less affordable to the mainstream market and available only in some expensive systems, from the likes of Sony. Although the technology evolved, switching between a discrete GPU and an integrated graphics chip wasn't really as smooth as some would have desired. Moreover, according to NVIDIA's research, less than 1% of users ever switched between IGP and the dGPU, and that's because of the way the technology enabled users to do that.
 
 
This is where Optimus comes into play, changing the way notebook graphics will work. While the previous technology required the user to manually change what GPU to use, Optimus does that while the computer is running and without the user even knowing it. Optimus decides when to switch to the discrete graphics, depending on what the end-user does. When the system is running low-graphics applications, such as Internet browsing, email or playing Solitaire, the laptop will utilize the integrated GPU, saving battery life. However, when the user decides to employ a graphics-demanding application, the system switches to the discrete GPU. The genius behind Optimus is that it will enable NVIDIA to be inside Intel-powered laptops, without having to worry about licensing problems. And that's big, if you consider the huge market share that Intel has, in the mobile space. In addition, it also helps NVIDIA dominate AMD in the notebook space, as this technology is currently available only for Intel processors. That said, you should get a pretty general idea of how the much-anticipated ION 2 platform will work.
Views: 428 | Added by: UnkAlex | Date: 2010-02-11

Microsoft has already kick started the development process which will ultimately end up producing the successor of Windows 7, claims a third-party source. Russian website Wzor notes that the Redmond company has apparently set on a course to building Windows 8, and even provided the Build strings for a few assembles of the next iteration of Windows available exclusively in Redmond. Wzor is a source with a proven track record of delivering accurate information of the software giant’s moves, that otherwise would be kept under the tightly sealed translucent lid of Steven Sinofsky, president, Windows and Windows Live Division.
 
The Redmond company is reportedly compiling new interim versions of Windows 8 at a constant pace, having offered the following Builds the past month: 7702.0.100126-1751, 7703.0.100127-1845, 7704.0.100128-1900 and 7705.0.100129-1930. Per the numbers in the build string, 7705.0.100129-1930 was compiled on January 29, 2010. Microsoft has yet to confirm or deny the fact that the information offered by Wzor is valid. However, the Redmond company did confirm early in 2009 that it had already begun planning for Windows 8, and it only makes sense that it should start the actual development process since we’re now at more than half a year after the finalization of Windows 7. Previous leaks revealed that Microsoft’s silence should not be mistaken for inactivity. Leaked information and screenshots on Build 6.1.7700.0.100122-1900 for both Windows client and server have already been published in the wild. Users familiar with the evolution of Windows Vista’s successor already know that Build 6.1.7700.0.100122-1900 supersedes the RTM development milestone of Windows 7 and Windows Server 2008 R2, which was 6.1.7600.16385. Information leaked by a program manager working on the Windows team (Windows Update) indicates that Sinofsky is looking to make Windows 8 beat all that end users expect of Windows platforms. Of course, provided that Microsoft ends up calling Windows vNext Windows 8.
Views: 434 | Added by: UnkAlex | Date: 2010-02-11

« 1 2 3 4 »


Copyright Reality Touch © 2024